GameZone
Member
Gun Nut blah blah blah.
Posts: 81
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Post by GameZone on May 16, 2014 6:24:06 GMT
I got an idea, and believe me, it's a good one. We've all witnessed the success of SFH2, the game is so epic, it got nearly 7 millions plays so far. In SFH2, you might have noticed that when spawning, the characters rappel down a rope, the devs use that as an ¨entering animation¨. So, if SFH2 has an entering animation, why shouldn't Raze 3 has its own? For the human and robots, they should enter the battleground with those ¨jetpacks¨ thingy strap to their backs (As seen when you use a jump pad), like a soft landing animation. For the aliens, their entrance should be a little bit more advanced, they enter the battleground by using teleporters from, i don't know, an alien base or their vessel, either appearing out of a portal or being ¨beamed¨ to the battleground. For zombies, they should... Rise from the ground? I think this would be a cool feature to add to Raze 3, but i still need to work on the zombie's entrance... Heh, you reposted this from the old forums. I was going to quote this in the old forums with my own ideas several months ago, but your post was too old there. I have my own ideas for animations, which I listed below. Human animationsOutdoors/Space:- Some sort of air/spacecraft above is heard, and the human is dropped down into the battlefield in a cryo-capsule thing, which they are ejected from, and the capsule disintegrates as the human unholsters their starting weapon.
- Outdoors, human
- Some sort of aircraft above is heard, and the human swoops in with a holographic parachute, which dissipates when they land. The human then unholsters their starting weapon.
Indoors, human:- A door in the background, foreground, in a wall, etc., opens, with the human inside, with their starting weapon in hand. They exit, and the human presses a button to close the door behind them, and they cock/ready/load/unholster their starting weapon.
- The human cocks/readies/loads their starting weapon, or simply just twirls it around in a stylish manner. (only at the start of the match, can be used in certain levels of the campaign)
Underground:- The human digs in through the floor, wall, or ceiling, using a small, handheld drilling device, which the human then throws away, then they unholster their starting weapon.
Robot animationsOutdoors/Space:- A box in the color of the robot drops into the battlefield, and the box transforms into the robot, and they then unholster their starting weapon.
- An air/spacecraft swoops in, drops the robot into the battlefield, and then the air/spacecraft flies into the sky/space. The robot then unholsters their starting weapon.
Zombie animationsOutdoors, human: - A human runs out of a dark building/cavern/whatever, visibly shaken, reloads a weapon, then quickly mutates into a zombie.
Yeah I can't think of anything else.
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E=MediC²
Member
\startup_HEAL() PROTOCOL*>
Posts: 13
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Post by E=MediC² on May 16, 2014 9:17:53 GMT
Yes, so did Sledge.
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Post by Sergeant Sledge on May 16, 2014 9:21:46 GMT
I got an idea, and believe me, it's a good one. We've all witnessed the success of SFH2, the game is so epic, it got nearly 7 millions plays so far. In SFH2, you might have noticed that when spawning, the characters rappel down a rope, the devs use that as an ¨entering animation¨. So, if SFH2 has an entering animation, why shouldn't Raze 3 has its own? For the human and robots, they should enter the battleground with those ¨jetpacks¨ thingy strap to their backs (As seen when you use a jump pad), like a soft landing animation. For the aliens, their entrance should be a little bit more advanced, they enter the battleground by using teleporters from, i don't know, an alien base or their vessel, either appearing out of a portal or being ¨beamed¨ to the battleground. For zombies, they should... Rise from the ground? I think this would be a cool feature to add to Raze 3, but i still need to work on the zombie's entrance... Also: Offensive equipment: Sadism: Killing an enemy gives you 25 hp. ¨Because killing an enemy feels just that good¨. As for the maps, i'd like to see the devs pull off this one: The map is a big space station. Meaning it will have low-gravity. But the artificial gravity system was damaged during the battle, so each 30 seconds, the ground will become the ceiling and vice versa. So, basically, the designers of the Space Station thought it would be a good idea to install gravity simulators on the ceiling?
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E=MediC²
Member
\startup_HEAL() PROTOCOL*>
Posts: 13
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Post by E=MediC² on May 16, 2014 9:28:31 GMT
Uhhh... Yeah...
But who cares? You (Was it you?) said it yourself: Gameplay > Realism.
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Post by Spartan117chief on May 16, 2014 23:13:31 GMT
prime's idea of another alien campaign may work if it was a spin-off raze game focused on aliens
except,they don't try to destroy humans and have their own problems
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Post by Sergeant Sledge on May 16, 2014 23:25:21 GMT
prime's idea of another alien campaign may work if it was a spin-off raze game focused on aliens except,they don't try to destroy humans and have their own problems Not to mention, this is Raze. We've never had more than 2 campaigns. Adding one more may turn it into a case of They Changed It, Now It Sucks
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Post by Spartan117chief on May 16, 2014 23:28:31 GMT
nah,instead another raze game not really raze 4,but a spin-off game where you play as aliens
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Post by Sergeant Sledge on May 16, 2014 23:30:16 GMT
nah,instead another raze game not really raze 4,but a spin-off game where you play as aliens I see where you're heading with this. Like Siegius Arena (not the gametype, but the game itself).
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GameZone
Member
Gun Nut blah blah blah.
Posts: 81
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Post by GameZone on May 17, 2014 0:40:17 GMT
It should have considerably different gameplay compared to the main series, though, like SFH:E.
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Post by primemaneesh on May 17, 2014 4:03:56 GMT
prime's idea of another alien campaign may work if it was a spin-off raze game focused on aliens except,they don't try to destroy humans and have their own problems Not to mention, this is Raze. We've never had more than 2 campaigns. Adding one more may turn it into a case of They Changed It, Now It SucksIt could also be They changed it, now it rocks.
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