Post by Disguised Soldier on Jun 4, 2014 7:47:59 GMT
About:
No-logic tournament is an arena turn based RPG (not quite) without logic.
Thus, you can respawn and break laws.
You fight in a Night City, but since there is no law, peoples ignore cover.
Gameplay:
You are in an arena. Fight in unlimited TDM matches. A match takes 2 weeks. Every two weeks, there will be a break session. Break session lasts for 3 days before other battles. Win/loss are decided by how many kills. There are two teams, Red and Blue. Host and future mods can also fight. If you die, you respawn. The teams start at 1 members. Each time both team is full max members in each team get 1 more slot.
-How to do turns:
Blocking: [Name] Blocked.
Shooting: [Name] shot [Name] with [Weapon].
You also can epic RPing if you want.
-Action Points:
This decides how many things you can do in a turn. Number of APs you have is decided by your equipment. A wasted AP is lost, no refund. Blocking uses 3 AP. Shooting a main weapon or Internal weapon takes 3 AP. Shooting a shoulder weapon takes 2 AP. Shooting a secondary weapon takes 1 AP.
-Actions:
Blocking: Negates number of damage by number of defense.
Shooting: Shoots an enemy with a chosen gun.
Defensive actions go first. Shooting actions are decided by order of posting.
Rewards:
Each team member gets that many credits. Credits is in-game currency.
-Win rewards:
500C
-Lose rewards:
250C
-Draw rewards:
375C
Equipments:
Equipments have up to 5 levels. There are 3 armors, 5 main weapons, 4 secondary weapons, 2 shoulder weapons, 4 internal weapons, 4 rides, 1 utillity item, and 11 one-use items. You won't know what is in each upgrade. Secondaries, Shoulders, Rides, One-use items and Utilities must be bought in game. Attack is "Attack power X Number of shots". Rides give you an int. wep and extra Defense, HP and AP.
Starting equipments:
Starting EQs are things you get free. One of each types that is.
-Armor:
"Wasp" Armor Set
Stat:
Defense: 1
HP: 50
AP: 15
"Ground" Armor Set
Stat:
Defense: 2
HP: 75
AP: 10
"Colossus" Armor Set
Stat:
Defense: 3
HP: 100
AP: 5
-Main Weapons:
"Shatter" Machine Gun
Stat:
Attack: 2 X 8
Accuracy: 67
Special: N/A
"Raptor" Assault Rifle
Stat:
Attack: 4 X 3
Accuracy: 81
Special: N/A
"Phantom" Sniper Rifle
Stat:
Attack: 10 X 1
Accuracy: 94
Special: N/A
Shop list:
Place where you buy and upgrade stuff. Only on breaks.
-Armors
"Wasp" Armor Set
Stat:
Defense: 1
HP: 50
AP: 15
Cost: 250C
"Ground" Armor Set
Stat:
Defense: 2
HP: 75
AP: 10
Cost: 250C
"Colossus" Armor Set
Stat:
Defense: 3
HP: 100
AP: 5
Cost: 250C
-Main Weapons
"Shatter" Machine Gun
Stat:
Attack: 2 X 8
Accuracy: 67
Special: N/A
Cost: 200C
"Raptor" Assault Rifle
Stat:
Attack: 4 X 3
Accuracy: 81
Special: N/A
Cost: 200C
"Phantom" Sniper Rifle
Stat:
Attack: 10 X 1
Accuracy: 94
Special: N/A
Cost: 200C
"Thunder" Arc Cannon
Stat:
Attack: 7 X 1
Accuracy: 92
Special: Hits 2 enemies. Second enemy is random.
Cost: 300C
"Future" Railgun
Stat:
Attack: 9 X 1
Accuracy: 89
Special: Armor piercing- Negates block by 2
Cost: 350C
"Hot" Flamethrower
Stat:
Attack: 1 X 8
Accuracy: 85
Special: Afflicts burns. Burn can only be undone by respawning. Burn deals 2 damage each turn.
Cost: 400C
-Secondary Weapons:
"Mach" Machine Pistol
Stat:
Attack: 1 X 5
Accuracy: 60
Special: N/A
Cost: 100C
"Troop" Sub-Machine Gun
Stat:
Attack: 2 X 2
Accuracy: 76
Special: N/A
Cost: 100C
"Falter" Handgun
Stat:
Attack: 3 X 1
Accuracy: 85
Special: N/A
Cost: 100C
"Electro" Arc Pistol
Stat:
Attack: 2 X 1
Accuracy: 86
Special: Hits 2 enemies. Second enemy is random.
Cost: 150C
-Shoulder Weapons
"Crunch" Rocket Launcher
Stat:
Attack: 3 X 3
Accuracy: 76
Special: N/A
Cost: 175C
"Acourse" Missile Launcher
Stat:
Attack: 4 X 2
Accuracy: 80
Special: N/A
Cost: 175C
-Rides
"Flyer" Jetpack
Defense: 1
HP: 25
AP: 5
Internal Weapon:
"Swatter" Bomb
Stat:
Attack: 11 X 1
Accuracy: 85
Special: N/A
Cost: 500C
"Rundown" Jet
Defense: 2
HP: 35
AP: 4
Internal Weapon:
"Constrict" Arc Web
Stat:
Attack: 9 X 1
Accuracy: 87
Special: Hits 2 enemies. Second enemy is random.
Cost: 525C
"Clatter" Bike
Defense: 3
HP: 50
AP: 3
Internal Weapon:
"Gloster" Vulcan
Stat:
Attack: 3 X 6
Accuracy: 60
Special: N/A
Cost: 500C
"Hose" Car
Defense: 5
HP: 65
AP: 2
Internal Weapon:
"Barrel" Cannon
Stat:
Attack: 6 X 2
Accuracy: 79
Special: N/A
Cost: 500C
-Utility Items
"Hyper" Energy Shield
Defense: 3
Cost: 100C
-One-use items
Bomb 1
Effect: Deals 25 damage to a chosen target.
Bomb 2
Effect: Deals 50 damage to a chosen target.
Bomb 3
Effect: Deals 75 damage to a chosen target.
Bomb 4
Effect: Deals 100 damage to a chosen target.
Bomb 5
Effect: Deals 150 damage to a chosen target.
First Aid 1
Effect: Heals 25 HP to a chosen target.
First Aid 2
Effect: Heals 50 HP to a chosen target.
First Aid 3
Effect: Heals 75 HP to a chosen target.
First Aid 4
Effect: Heals 100 HP to a chosen target.
First Aid 5
Effect: Heals 150 HP to a chosen target.
Flash Grenade
Effect: Stuns a target for one turn. Stunned targets can't move.
Upgrade Shop:
Revealed Upgrades will be posted here. To reveal one, a player must upgrade.
You can't jump upgrades (ex Level 1 into Level 5). Max level is 5.
Level 2 Cost: 250C
Level 3 Cost: 750C
Level 4 Cost: 1500C
Level 5 Cost: 3000C
Total Cost(1-> 5): 5500C
Sign-ups:
Copy:
Blue Team:
1/2 Members
Name: Shadow
Armor: Colossus (Lv. 1)
Main Weapon: Phantom (Lv. 1)
Secondary Weapon: N/A
Shoulder Weapon: N/A
Ride: N/A
Utility:N/A
Red Team:
0/2 Members
No-logic tournament is an arena turn based RPG (not quite) without logic.
Thus, you can respawn and break laws.
You fight in a Night City, but since there is no law, peoples ignore cover.
Gameplay:
You are in an arena. Fight in unlimited TDM matches. A match takes 2 weeks. Every two weeks, there will be a break session. Break session lasts for 3 days before other battles. Win/loss are decided by how many kills. There are two teams, Red and Blue. Host and future mods can also fight. If you die, you respawn. The teams start at 1 members. Each time both team is full max members in each team get 1 more slot.
-How to do turns:
Blocking: [Name] Blocked.
Shooting: [Name] shot [Name] with [Weapon].
You also can epic RPing if you want.
-Action Points:
This decides how many things you can do in a turn. Number of APs you have is decided by your equipment. A wasted AP is lost, no refund. Blocking uses 3 AP. Shooting a main weapon or Internal weapon takes 3 AP. Shooting a shoulder weapon takes 2 AP. Shooting a secondary weapon takes 1 AP.
-Actions:
Blocking: Negates number of damage by number of defense.
Shooting: Shoots an enemy with a chosen gun.
Defensive actions go first. Shooting actions are decided by order of posting.
Rewards:
Each team member gets that many credits. Credits is in-game currency.
-Win rewards:
500C
-Lose rewards:
250C
-Draw rewards:
375C
Equipments:
Equipments have up to 5 levels. There are 3 armors, 5 main weapons, 4 secondary weapons, 2 shoulder weapons, 4 internal weapons, 4 rides, 1 utillity item, and 11 one-use items. You won't know what is in each upgrade. Secondaries, Shoulders, Rides, One-use items and Utilities must be bought in game. Attack is "Attack power X Number of shots". Rides give you an int. wep and extra Defense, HP and AP.
Starting equipments:
Starting EQs are things you get free. One of each types that is.
-Armor:
"Wasp" Armor Set
Stat:
Defense: 1
HP: 50
AP: 15
"Ground" Armor Set
Stat:
Defense: 2
HP: 75
AP: 10
"Colossus" Armor Set
Stat:
Defense: 3
HP: 100
AP: 5
-Main Weapons:
"Shatter" Machine Gun
Stat:
Attack: 2 X 8
Accuracy: 67
Special: N/A
"Raptor" Assault Rifle
Stat:
Attack: 4 X 3
Accuracy: 81
Special: N/A
"Phantom" Sniper Rifle
Stat:
Attack: 10 X 1
Accuracy: 94
Special: N/A
Shop list:
Place where you buy and upgrade stuff. Only on breaks.
-Armors
"Wasp" Armor Set
Stat:
Defense: 1
HP: 50
AP: 15
Cost: 250C
"Ground" Armor Set
Stat:
Defense: 2
HP: 75
AP: 10
Cost: 250C
"Colossus" Armor Set
Stat:
Defense: 3
HP: 100
AP: 5
Cost: 250C
-Main Weapons
"Shatter" Machine Gun
Stat:
Attack: 2 X 8
Accuracy: 67
Special: N/A
Cost: 200C
"Raptor" Assault Rifle
Stat:
Attack: 4 X 3
Accuracy: 81
Special: N/A
Cost: 200C
"Phantom" Sniper Rifle
Stat:
Attack: 10 X 1
Accuracy: 94
Special: N/A
Cost: 200C
"Thunder" Arc Cannon
Stat:
Attack: 7 X 1
Accuracy: 92
Special: Hits 2 enemies. Second enemy is random.
Cost: 300C
"Future" Railgun
Stat:
Attack: 9 X 1
Accuracy: 89
Special: Armor piercing- Negates block by 2
Cost: 350C
"Hot" Flamethrower
Stat:
Attack: 1 X 8
Accuracy: 85
Special: Afflicts burns. Burn can only be undone by respawning. Burn deals 2 damage each turn.
Cost: 400C
-Secondary Weapons:
"Mach" Machine Pistol
Stat:
Attack: 1 X 5
Accuracy: 60
Special: N/A
Cost: 100C
"Troop" Sub-Machine Gun
Stat:
Attack: 2 X 2
Accuracy: 76
Special: N/A
Cost: 100C
"Falter" Handgun
Stat:
Attack: 3 X 1
Accuracy: 85
Special: N/A
Cost: 100C
"Electro" Arc Pistol
Stat:
Attack: 2 X 1
Accuracy: 86
Special: Hits 2 enemies. Second enemy is random.
Cost: 150C
-Shoulder Weapons
"Crunch" Rocket Launcher
Stat:
Attack: 3 X 3
Accuracy: 76
Special: N/A
Cost: 175C
"Acourse" Missile Launcher
Stat:
Attack: 4 X 2
Accuracy: 80
Special: N/A
Cost: 175C
-Rides
"Flyer" Jetpack
Defense: 1
HP: 25
AP: 5
Internal Weapon:
"Swatter" Bomb
Stat:
Attack: 11 X 1
Accuracy: 85
Special: N/A
Cost: 500C
"Rundown" Jet
Defense: 2
HP: 35
AP: 4
Internal Weapon:
"Constrict" Arc Web
Stat:
Attack: 9 X 1
Accuracy: 87
Special: Hits 2 enemies. Second enemy is random.
Cost: 525C
"Clatter" Bike
Defense: 3
HP: 50
AP: 3
Internal Weapon:
"Gloster" Vulcan
Stat:
Attack: 3 X 6
Accuracy: 60
Special: N/A
Cost: 500C
"Hose" Car
Defense: 5
HP: 65
AP: 2
Internal Weapon:
"Barrel" Cannon
Stat:
Attack: 6 X 2
Accuracy: 79
Special: N/A
Cost: 500C
-Utility Items
"Hyper" Energy Shield
Defense: 3
Cost: 100C
-One-use items
Bomb 1
Effect: Deals 25 damage to a chosen target.
Bomb 2
Effect: Deals 50 damage to a chosen target.
Bomb 3
Effect: Deals 75 damage to a chosen target.
Bomb 4
Effect: Deals 100 damage to a chosen target.
Bomb 5
Effect: Deals 150 damage to a chosen target.
First Aid 1
Effect: Heals 25 HP to a chosen target.
First Aid 2
Effect: Heals 50 HP to a chosen target.
First Aid 3
Effect: Heals 75 HP to a chosen target.
First Aid 4
Effect: Heals 100 HP to a chosen target.
First Aid 5
Effect: Heals 150 HP to a chosen target.
Flash Grenade
Effect: Stuns a target for one turn. Stunned targets can't move.
Upgrade Shop:
Revealed Upgrades will be posted here. To reveal one, a player must upgrade.
You can't jump upgrades (ex Level 1 into Level 5). Max level is 5.
Level 2 Cost: 250C
Level 3 Cost: 750C
Level 4 Cost: 1500C
Level 5 Cost: 3000C
Total Cost(1-> 5): 5500C
Sign-ups:
Copy:
Name:
Team:
Armor:
Main Weapon:
Bio: [OPTIONAL]
Blue Team:
1/2 Members
Name: Shadow
Armor: Colossus (Lv. 1)
Main Weapon: Phantom (Lv. 1)
Secondary Weapon: N/A
Shoulder Weapon: N/A
Ride: N/A
Utility:N/A
Red Team:
0/2 Members